History of Eat Sheep
Explore the history of how the Eat Sheep universe came into existence. Orginally an iPad game created by CG Cookie with Blender and Unity, it's evolved into so much more.
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The Eat Sheep Adventure Continues!
The next installment of the Eat Sheep universe is being built. Thanks to the Epic MegaGrant the team behind the popular Blender site CG Cookie diving into Blender and Unreal
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The team is starting to take shape!
We're working on building a team that not only has mad skills but also is passionate about creating something memorable for the community.
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June Production Update | The Hype is Real-ish...
With a script completed, Paul Cagaggi joins the Eat Sheep team to hit the ground with illustrations and storyboards.
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August Production Update | It's becoming real
The talented Lucas Falcao joins the team, along with Jon Denning as Technical Director, with storyboards coming to life.
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Building a workflow | Finding one that works for us.
Developing our pipeline has proven to be much harder than I anticipated, though there is light at the end of the pipe!
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Designing the Wrangler's Cottage
When it comes to getting concepts down on paper, there is only one rule: how quickly can you create a clear illustration given the tools at your disposal?
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